New Zealand Assetto Corsa Sim Racing League
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2019 V8 SUPERCARS RD 7

steveo
Posts: 1155
Joined: Wed Feb 11, 2015 8:38 pm
Location: Taupo NZ

2019 V8 SUPERCARS RD 7

Postby steveo » Fri Mar 22, 2019 7:29 pm

Image

WELCOME TO THE 2019 V8 SUPERCAR CHAMPIONSHIP
Delete earlier version as new mod released 24/1/19
Mod link. https://mega.nz/#!ytUk3IgI!ov6CgQM821rm ... vzQOf9lpBE
Skins . https://mega.nz/#!uwkzkApS!cYA9EWZzhlPh ... lPz18rTfyc
PLP app upated 1/02/19 delete old version and install new version. https://mega.nz/#!KVN1wa4D!ynGRAoEsMZ9q ... fmaWyh8pfM

EVENT :Round 7 : 28/03/19 Pukekohe
https://mega.nz/#!Cd8DXLxI!yz87a_uyHMYC ... m8v6bMj_uU

SCHEDULE :
8:00 pm NZ time Official Practice 55mins
8:55 pm drivers brief
9:00 pm Qualify 9 mins plus one lap
9:15 pm Race 1 for 20 mins
9:45 pm qualify 9 mins plus one lap
10:00 pm Race 2 for 60 mins (mandatory pit stop)
Server Name: ASSETTOSIMRACING.CO.NZ server A (98% track grip and climbing)

Password: ASRNZ 2019
Note: 11 rounds with 10 rounds counting to your overall championship points ie drop your worst round .
RACE FORMAT :
TC Allowed - NO
ABS Allowed -NONE
Stability Allowed - NO
AutoClutch Allowed - NO
Damage Multiplier - 50%
Track Start Grip level - 99%
Fuel Rate - 100%
Tire Wear Rate - 170%
Tire Selection- S/SS,
Tire Blankets Allowed - NO
Qualifying Format - 9 minutes plus 1 lap
Race Format - 1 x 20 & 1 x 60 minutes plus 1 lap
Race 1 time of day -11:30 am
Race 2 time of day - 4:30 pm
Race time multiplier x 4 times
Warmup - 90 seconds
Start Type - Standing
Jump Start - Drive Thru
NO RESTARTS - Once the lights have gone out its Real !!
PLP - Pit Lane Penalty - MUST BE ON
Contact crashes - READDRESS POLICY (No bump and run!)
Causing Crashes at the start of a race will be held accountable
Race Flags - BLUE/YELLOW/BLACK
Full Details in drivers brief

race control
Posts: 47
Joined: Mon Oct 02, 2017 8:27 pm

Re: 2019 V8 SUPERCARS RD 7

Postby race control » Sat Mar 23, 2019 1:45 pm

RACE CONTROL DECISIONS:

Race 1. Qualifying - Cut on fastest lap - Anton - Sitout qualifying for race 1 next round.

Race 1. Race -
1. Causing a collision on Lap 1 turn 1 with redress - Aztec, 15 seconds added to race time.
2. Causing a collision with redress @ time index 4.00 - Dave Smith, 15 seconds added to race time.
3. Causing a collision with redress @ time index 6.20 - Dave Smith, 15 seconds added to race time.
4. Crossing Pit Lane Exit Line - Dave Smith @ 8.36, 5 seconds added to race time.


Race 2. Qualifying - Nil

Race 2. Race -
1. Causing a collision with redress at time index 3.50 - Farmer, 15 seconds added to race time.
2. Causing a collision with redress at time index 1.02.42 - Aztec, 15 seconds added to race time.
3. Crossing Pit Lane Exit Line - Beargrillz @ 2.09, Aaron @ 33.55, BDog @56.14. All these drivers will have 5 seconds added to their race time.

Rule reminder
Passing-
The trailing driver has the best view, as vision straight ahead is far better than peripheral vision and the ability, at speed, to look behind. Thus, the passing driver should take full responsibility for any passing attempts. In real-world racing, if the trailing driver manages to get side by side and has the inside line into the following corner, then the passing driver normally has the right to pass. In Sim racing, however, things are a little more complicated.

1.To ensure an absolute minimum of collisions:
Drivers are expected not to complete their passing attempt unless they are clearly in front at the turn in point. As in real-world racing, passing isn’t always possible. If a faster driver is slowed behind another driver that hasn’t been lapped, and cannot find a safe way to overtake, then the onus is on the faster driver to remain behind the slower driver until they can construct a clean passing move.At no times should a pass be attempted if there has been contact to the car you are trying to pass (the so called bump and run) Any Driver who appears guilty of this offense will be subject to penalty. Patience is needed, desperation... however understandable, should never be a factor.

AnToN_CheZ
Posts: 28
Joined: Thu Aug 09, 2018 4:36 pm
Location: Melbourne, Australia
Contact:

Re: 2019 V8 SUPERCARS RD 7

Postby AnToN_CheZ » Tue Mar 26, 2019 12:25 am

Bloody hell I had a feeling I cut on one of the quicker quali laps, but my HUD didn't show me anything so I wasn't completely sure. Spend the rest of quali trying to put a quicker one in but it never came!

I'll have to have a super good start his week, then... They've been getting better actually. Good chance to practice. I guess instead of turning laps I'll be trying NOT to get burnouts.....

steveo
Posts: 1155
Joined: Wed Feb 11, 2015 8:38 pm
Location: Taupo NZ

Re: 2019 V8 SUPERCARS RD 7

Postby steveo » Wed Mar 27, 2019 12:11 pm

Dam close times well done

steveo
Posts: 1155
Joined: Wed Feb 11, 2015 8:38 pm
Location: Taupo NZ

Re: 2019 V8 SUPERCARS RD 7

Postby steveo » Thu Mar 28, 2019 9:32 am

Race day guys this is the home round for us kiwis. For those from overseas welcome to the land of the long white/grey cloud burn out. Pull up a seat and crack open a cold one. See you on track.

AGV65
Posts: 132
Joined: Sun Nov 27, 2016 10:28 pm
Location: Toowoomba AUS

Re: 2019 V8 SUPERCARS RD 7

Postby AGV65 » Thu Mar 28, 2019 10:49 pm



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